Lucius: Developer Interview

By Lo-Ping - Thu Oct 11, 11:30 am

Born on June 6th, 1966, Lucius seemed to be normal to the eyes of others…save for the exorbitant wealth his family possesses.  Growing up in his luxurious manor, Lucius has many staff at his beck and call including several maids, the family’s own butcher and Lucius’ private teacher.

When Lucius turned 6, things turned for the horrific: The Devil appeared in his dreams the night before his birthday, revealing that Lucius was in fact his son.

And that’s how The Devil managed to bring a descendant back to the Earth.  Being the spawn of Satan isn’t all fun and games.  Lucius’ missions on Earth are the basest plans of the Evil: to gain control over the world. First thing’s first though.  To make his family’s wealth and powers his own, Lucius needs to get rid of all his family members and the service staff in the manor.

To serve that end, Lucius uses a host of supernatural powers to terrorize and maim the denizens of his family manor.  Using Lucifer’s gifts of telekinesis and mind control, Lucius begins thinning the population of the mansion one “unfortunate accident” at a time.  Johannes Aikio, the Lead Game Designer for Lucius and CEO of Shiver Games was gracious enough to grant us an interview about their interactive bloodbath!

How does the design methodology differ from making a traditional horror game, to making a game where THE PLAYER is “the horror”? 

Johannes Aikio: Well I guess the main difference would be the fact that we are not really looking ways to scare the player at anyway. When the player is actually “the horror” we are carefully constructing atmosphere that slightly might shock the player on the actions of someone. (player) We have seen this in a lot of “Stephen King” type of horror movies. Still providing the thrilling atmosphere and disturbing actions without going for the “cheap” scare.

How do you handle compelling the player to play a role of a character they might otherwise dislike and/or engage them (even make them ENJOY) performing actions they find “bad” or “wrong” ?

JA: What the player should always remember that it is just entertainment and just a game. Alot of people actually might just enjoy being the bad guy for once and what better stage to act out this fantasy than in a constructed environment of a computer game. That being said none of the characters that Lucius meets are really angels themselves. You could say that there is a reason why the “Devil” wants their souls…

1 Comment

Comments -49 - 0 of 1First« PrevNext »Last
  1. 0

    This game looks pretty unique, what really caught my attention is the orchestrating the trap/accident part and being a bad guy to boot. A pretty refreshing break from most games these days, I’ll keep track of this one, thanks for the news.

Comments -49 - 0 of 1First« PrevNext »Last

Reply to Noglory

Click here to cancel reply