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	<title>Lo-Ping &#187; Editorials</title>
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	<link>http://www.lo-ping.org</link>
	<description>Sharing our passion for video games with you! We&#039;ll try not to get it in your hair.</description>
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	<copyright>Copyright &#xA9; Lo-Ping 2011 </copyright>
	<managingEditor>lo.pingGT@gmail.com (Lo-Ping)</managingEditor>
	<webMaster>lo.pingGT@gmail.com (Lo-Ping)</webMaster>
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	<itunes:author>Lo-Ping</itunes:author>
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		<title>Retro Gaming: Why Do We Do It?</title>
		<link>http://www.lo-ping.org/2013/04/28/retro-gaming-why-do-we-do-it/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=retro-gaming-why-do-we-do-it</link>
		<comments>http://www.lo-ping.org/2013/04/28/retro-gaming-why-do-we-do-it/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 02:28:43 +0000</pubDate>
		<dc:creator>Kyle S.</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Retro]]></category>

		<guid isPermaLink="false">http://lo-ping.org/?p=83</guid>
		<description><![CDATA[The popularity of retro gaming has risen rapidly in recent years, but why? Is it just nostalgia? Is it a fad brought about by internet personalities like the Angry Video Game Nerd? Is it a desire to look back at our roots and see how far we&#8217;ve come in a generation where graphics border on [...]]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Heavy Rain and Tetris: Ludology versus Narratology</title>
		<link>http://www.lo-ping.org/2013/04/27/heavy-rain-and-tetris-ludology-versus-narratology/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=heavy-rain-and-tetris-ludology-versus-narratology</link>
		<comments>http://www.lo-ping.org/2013/04/27/heavy-rain-and-tetris-ludology-versus-narratology/#comments</comments>
		<pubDate>Sat, 27 Apr 2013 14:00:46 +0000</pubDate>
		<dc:creator>Jamal I.</dc:creator>
				<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://lo-ping.org/?p=2214</guid>
		<description><![CDATA[Due to recent events in the industry that will not be brought up here, a debate has sprung up in the minds of many.  Mainly the question as to whether or not the merits of what qualifies a &#8220;good&#8221; game rests on either a story or on gameplay.  First, let&#8217;s examine what others in the [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
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		<title>Rant: Why Winning the Golden Poo Won&#8217;t Change EA</title>
		<link>http://www.lo-ping.org/2013/04/10/why-winning-the-golden-poo-wont-change-ea/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=why-winning-the-golden-poo-wont-change-ea</link>
		<comments>http://www.lo-ping.org/2013/04/10/why-winning-the-golden-poo-wont-change-ea/#comments</comments>
		<pubDate>Wed, 10 Apr 2013 15:00:19 +0000</pubDate>
		<dc:creator>Jamal I.</dc:creator>
				<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://www.lo-ping.org/?p=4624</guid>
		<description><![CDATA[&#8220;We&#8221; finally did it.  We sent those stuffy jerks in suits a message and got them to win an internet trophy for the second year in a row. The battle is over and consumers have won!  Our fight against the evils of DRM and micro-transactions is finally over, and we can lay our keyboards down to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Plight of the Overworked and Underpaid Gamer &#8211; Part 2</title>
		<link>http://www.lo-ping.org/2013/03/27/the-plight-of-the-overburdened-and-underpaid-a-quick-and-dirty-guide-to-budget-gaming-and-time-management-for-the-modern-student-on-the-go-part-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-plight-of-the-overburdened-and-underpaid-a-quick-and-dirty-guide-to-budget-gaming-and-time-management-for-the-modern-student-on-the-go-part-2</link>
		<comments>http://www.lo-ping.org/2013/03/27/the-plight-of-the-overburdened-and-underpaid-a-quick-and-dirty-guide-to-budget-gaming-and-time-management-for-the-modern-student-on-the-go-part-2/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 16:52:59 +0000</pubDate>
		<dc:creator>Jamal I.</dc:creator>
				<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://lo-ping.org/?p=101</guid>
		<description><![CDATA[So you&#8217;ve organized your time. You&#8217;ve got a daily schedule laid out, and a specialized time designated for gaming. You plop down on your beanbag chair, pick up your controller, and…realize you don’t have any games. And no, it’s not because you have a PS3. &#8221;But Jamal,&#8221; you may decry. &#8221;  After tuition, meals, books, and supplies, I barely [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Halo Hate</title>
		<link>http://www.lo-ping.org/2013/03/20/halo-hate/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=halo-hate</link>
		<comments>http://www.lo-ping.org/2013/03/20/halo-hate/#comments</comments>
		<pubDate>Wed, 20 Mar 2013 17:02:46 +0000</pubDate>
		<dc:creator>Kyle S.</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Hate]]></category>

		<guid isPermaLink="false">http://lo-ping.org/?p=2416</guid>
		<description><![CDATA[&#160; The anniversary of Halo 4&#8242;s release is approaching, and we thought this would be a great time to examine and try to understand some of the hatred we&#8217;ve seen towards the Halo franchise. First, let&#8217;s look at the current trends on Halo hate: Halo 1 is stupid because the vehicles would never blow up and the story is shit. Generic space [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
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		<title>Plight of the Overworked Underpaid Gamer &#8211; Part 1</title>
		<link>http://www.lo-ping.org/2013/03/17/the-plight-of-the-overburdened-and-underpaid-a-quick-and-dirty-guide-to-budget-gaming-and-time-management-for-the-modern-student-on-the-go-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-plight-of-the-overburdened-and-underpaid-a-quick-and-dirty-guide-to-budget-gaming-and-time-management-for-the-modern-student-on-the-go-part-1</link>
		<comments>http://www.lo-ping.org/2013/03/17/the-plight-of-the-overburdened-and-underpaid-a-quick-and-dirty-guide-to-budget-gaming-and-time-management-for-the-modern-student-on-the-go-part-1/#comments</comments>
		<pubDate>Sun, 17 Mar 2013 18:27:42 +0000</pubDate>
		<dc:creator>Jamal I.</dc:creator>
				<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://lo-ping.org/?p=90</guid>
		<description><![CDATA[So you&#8217;ve hit the big times. You’ve moved out of your parents’ home and are now living in your own apartment/dorm, cramming for test after test, wondering how much money you have left on your meal-plan. Suddenly, a dilemma presents itself: How do you enjoy your beloved hobby without straining your studies and interpersonal relationships while at [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ni No Kuni Wizard&#8217;s Edition problems &#8220;A Wizard did it&#8221;</title>
		<link>http://www.lo-ping.org/2013/01/25/ni-no-kuni-wizards-edition-problems-a-wizard-did-it/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ni-no-kuni-wizards-edition-problems-a-wizard-did-it</link>
		<comments>http://www.lo-ping.org/2013/01/25/ni-no-kuni-wizards-edition-problems-a-wizard-did-it/#comments</comments>
		<pubDate>Fri, 25 Jan 2013 16:57:21 +0000</pubDate>
		<dc:creator>anakha</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bandai]]></category>
		<category><![CDATA[DigitalRiver]]></category>
		<category><![CDATA[Namco]]></category>
		<category><![CDATA[Namco-Bandai]]></category>
		<category><![CDATA[Ni No Kuni]]></category>
		<category><![CDATA[Wrath of the White Witch]]></category>

		<guid isPermaLink="false">http://www.lo-ping.org/?p=4576</guid>
		<description><![CDATA[Ni No Kuni: Wrath of the White Witch is a highly publicized jRPG for the PS3 made by an excellent studio, Level 5, animated by Studio Ghibli, and with music by Joe Hisaishi.  Pictured above is the Wizard Edition of the game, a collector&#8217;s edition scheduled for release on January 22nd 2013 that was only sold in July [...]]]></description>
		<wfw:commentRss>http://www.lo-ping.org/2013/01/25/ni-no-kuni-wizards-edition-problems-a-wizard-did-it/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<title>Video Games and Difficulty</title>
		<link>http://www.lo-ping.org/2013/01/22/video-games-and-difficulty/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=video-games-and-difficulty</link>
		<comments>http://www.lo-ping.org/2013/01/22/video-games-and-difficulty/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 23:10:02 +0000</pubDate>
		<dc:creator>Kyle S.</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Difficulty]]></category>
		<category><![CDATA[Nintendo Hard]]></category>

		<guid isPermaLink="false">http://lo-ping.org/?p=2418</guid>
		<description><![CDATA[Remember when video games were hard? Remember when you had to evolve your Charmander into Charmelion just to beat Brock? When it was nearly impossible to finish Donkey Kong Country&#160;2 with 102%? When Ninja freaking Gaiden 1-3? What happened? You got older.&#160;You got better.&#160;Video Games never got easier; you just&#160;got better. Arcades died. Difficulty wasn&#8217;t [...]]]></description>
		<wfw:commentRss>http://www.lo-ping.org/2013/01/22/video-games-and-difficulty/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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		<title>For the last time, it isn&#8217;t about the hair!</title>
		<link>http://www.lo-ping.org/2013/01/16/for-the-last-time-it-isnt-about-the-hair/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=for-the-last-time-it-isnt-about-the-hair</link>
		<comments>http://www.lo-ping.org/2013/01/16/for-the-last-time-it-isnt-about-the-hair/#comments</comments>
		<pubDate>Wed, 16 Jan 2013 21:50:38 +0000</pubDate>
		<dc:creator>Jamal I.</dc:creator>
				<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://www.lo-ping.org/?p=4549</guid>
		<description><![CDATA[Welcome to January.  With a new year comes a new release quarter, and the game to herald the charge of new games to the market is Ninja Theory&#8217;s DmC: Devil May Cry.  A re-imagining of the series, a new Dante is thrust upon hopeful gamers en masse.  And most of them resisted.  But why?  Is it generally [...]]]></description>
		<wfw:commentRss>http://www.lo-ping.org/2013/01/16/for-the-last-time-it-isnt-about-the-hair/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
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		<title>Press Start: Why?</title>
		<link>http://www.lo-ping.org/2012/10/25/press-start-why/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=press-start-why</link>
		<comments>http://www.lo-ping.org/2012/10/25/press-start-why/#comments</comments>
		<pubDate>Thu, 25 Oct 2012 14:00:09 +0000</pubDate>
		<dc:creator>Jamal I.</dc:creator>
				<category><![CDATA[Editorials]]></category>

		<guid isPermaLink="false">http://lo-ping.org/?p=542</guid>
		<description><![CDATA[Consider the following:  You get home from a hard day at work or school.  You plop down in front of the couch, turn on your television and gaming console, and start-up your favorite game to unwind.  You skip the opening sequences and are greeted by a title screen with the words PRESS START.  You bypass [...]]]></description>
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		<slash:comments>1</slash:comments>
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