Lucius: Developer Interview

By Lo-Ping - Thu Oct 11, 11:30 am

The characters and storytelling seem reminiscent of the classic film The Omen. Was that something you were drawing inspiration from with Lucius?

JA: In terms of the main setting of the game yes, but there are alot of other inspirations in the game too. The player can find several references to different horror movies of that time and we kind of like to add small “easter eggs” or even larger situations where the player can spot their favorite flick.

What other games inspired your team in making Lucius?

JA: We have been looking alot of references how things are done right. There has not really been any single game we have been drawing inspiration from, because of our unique setting. In terms of quality and working similar gameplay we looked on games like “Hitman”, “Uncharted” or “Mafia”. Specially when trying to create atmospheric and realistic cutscenes.

Were there any gameplay elements you’d hoped to get in to Lucius that didn’t quite make it?

JA: Sure. If we could we would probably be adding gameplay elements forever. But basically our initial design was much more simple than the game is now. So we have ended up adding more than we planned.

How open ended is Lucius?

JA: Slightly after the beginning you can start investigating the whole gamearea freely. You can also pretty much already orchestrate alot of the “traps/accidents” before hand in oreder you like it is just the actual order of the deaths that we have determined for the player so we can actually create a well scripted and compelling story behind the game. There are also alot to do in the mansion that does not actually forward the main plot line but can help you in some otherways.

What possibilities/hindrances is there to having a child as a protagonist? Have you encountered/anticipated any controversies in this decision?

JA: Well some people find it somewhat disturbing. I guess that would be the reason why they love to use creepy children in horror movies so much. But not everyone will think “Lucius” just as entertainment, but thats what it is and should have no more controversies than similar movies.

For more information on Lucius, follow them on their Facebook page at, by following @LaceMambaGlobal on Twitter or on the games dedicated website Lucius is scheduled to be released on PC March 09, 2012.

1 Comment

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  1. 0

    This game looks pretty unique, what really caught my attention is the orchestrating the trap/accident part and being a bad guy to boot. A pretty refreshing break from most games these days, I’ll keep track of this one, thanks for the news.

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