E-Mail 'Pirates Strike XBL Indie Games' To A Friend

Email a copy of 'Pirates Strike XBL Indie Games' to a friend

* Required Field






Separate multiple entries with a comma. Maximum 5 entries.



Separate multiple entries with a comma. Maximum 5 entries.


E-Mail Image Verification

Loading ... Loading ...

By Lo-Ping - Thu Mar 17, 4:45 pm

2 Comments

Comments -49 - 0 of 2First« PrevNext »Last
  1. 0

    This post is a bit overly dramatic. First of all signing up for Dream Build Play gets you a student membership. That basically allows you to build and deploy ccgames from your PC to your 360 but it DOESN'T allow you to go to the App Hub and just download 1,000s of games.

    This also isn't the first year that Dream Build Play has given out membership codes. In fact they have done is EVERY YEAR! 🙂 We've yet to see pirating become an issue as a result. Both the technical barrier and the fact that most XBLIGs are so cheap anyway that it's not worth pirating tend to dissuade people.

    On top of all this, when games are released to the marketplace they get a new GUID. This means that all of the "pirated" versions can't talk to the actual final product.

    So sure, could it happen? Sure, just about everything can be pirated.

    Is it a new problem? Not at all, Dream Build Play and XBLIG have been around for 3 years now without this being an issue.

    Is it something to worry about? Nope. In fact I'd suggest you use people who want to take the time to sign up for DBP as beta testers. You don't get a lot of opportunities to get that much QA on an XBLIG so I would be jumping at this chance.

    But as for XBLIG pirates, let's not over dramatize something that isn't a problem, isn't a new problem and hasn't really happened to a degree worth worrying about.

  2. 0

    >The scary bit here is that until Microsoft does something to fix this little problem, every game on the Xbox Live Indie channel is at risk of being pirated!

    That's a bit of hyperbole there.

    It would be quite difficult to get the compiled packages off of the Xbox, which is the only way you could conceivably "pirate every game on the XBLIG channel".

    You can download them from Playtest or Peer Review, but you need a paid membership in order to access them. The free ones given out for DBP do not give you access to those forums. Plus, games typically only stay there for a week or two so you'd have to be fairly dedicated to get many games (especially since most are typically buggy/incomplete until final release).

    Lastly, if there is any multiplayer component, ccgames downloaded from the App Hub site will only be able to see other games; "retail" version from the Marketplace will not be able to see the ones from the site and vice versa. This is because the game's GUID identifier is automatically changed by the system once it it released onto the Marketplace.

Comments -49 - 0 of 2First« PrevNext »Last

Leave a Reply