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By Lo-Ping - Tue Mar 08, 5:20 pm

8 Comments

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  1. 0

    "Doesn’t inspire a lot of confidence that the “chapters” idea will pan out. You’re already hitting walls and you barely have any actual gameplay in the game."

    These things happen. If you read the article, you'll see that I *can* get around these issues, but that requires 'x' time. I assume you're aware that the networking is a fundamental engine issue, whereas 'Adding in exploding sheep' is a trivial task.

    "Delay the whole thing and release something more complete and smoothed out."

    If you don't want to get the game in it's early stages, then don't. Simply buy it in 18 months time, when it's more complete. That does, ofc, mean you need to wait 18 months… that's your choice tho!

  2. 0

    I say 3.

  3. 0

    DJ, i know you have to go through alot and the game is just starting to become an object of discussion.. i think releasing the game as-is and then making changes to it in the next couple weeks… will be a huge advantage to Fortresscraft. People will start to play and the word willl spread to people and to their friends, and then to their friends.

    to add, personally i have been dying for the game(:

  4. 0

    choice one!

  5. 0

    You have had my support from the moment I heard of this game. I think that a cap at 4 players that can be patched at a later date is the best option. I will be happy with whatever you decide, but that is my suggestion.

  6. 0

    Doesn't inspire a lot of confidence that the "chapters" idea will pan out. You're already hitting walls and you barely have any actual gameplay in the game.

    Delay the whole thing and release something more complete and smoothed out.

  7. 0

    You could try to fix and optimize it some more before you release it without the issues besides the networking ones that are related tot this topic. But on the other hand I think you should go for Option 2.. why? I myself usually play with 4 people at maximum anyways. More than that usually leads to hectic proportions.

    You can fix all of these issues in Chapter 1.5

    I still think 32 players is abusrd.. have you considered moving down the cap a little maybe.. 28?

  8. 0

    choice one!

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