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Guild Wars 2 Cutting Content for DLC

The Lead Designer and Lore/Community Designer of MMO darling Guild Wars recently gave an interview with a Czech fan-site [1].  In it, they revealed a few gems about the game soon to be released.  Most disturbing piece: Content is deliberately being cut to be made as DLC.

When asked if players could visit Divinity’s Reach as a dungeon, Lead Designer Eric Flannum had this response:

When we first started creating our world, one of the things that was very important to us was creating a lot of areas for future expansion. We have a rough plan for what takes place in all of these areas so we can hint at them and include them in the lore. The catacombs below Divinity’s Reach are one of those places. You won’t be exploring them in the initial release, but you certainly will sometime in the future.

Given the nature of the quote, there’s room for debate as to whether this means literal DLC, or as a free download down the line.  That’s yet to be known.  Check out the full interview for yourself. [1]